Overview of Hodr Engine
Hodr Engine is an accessible spatial audio engine for users to create and explore sound-based environments. The user works within a top down grid, where sound objects can be arranged and customised to define their position and behaviour within the soundscape.
During development, the project can be rendered into a first-person audio experience. This lets the user explore the soundscape, hearing sounds rendered using lifelike binaural sound as they navigate the environment.
Once complete, the project can be packaged into an application that can be shared by the developer.
Designing a soundscape
The design process begins in a top down grid. Each position in the grid represents a location in the final environment.
Users can place sound objects onto this grid either by importing their audio files or by selecting sound effects and music from the built in Hodr Engine library.
Environmental effects & acoustics
Users can apply reverberation and define the acoustic character of a soundscape, such as a spaceship cockpit, or an open forest with a grassy floor where sound is softened and scattered.
Experiencing the project
Once the soundscape has been designed, it can be rendered into a first person perspective. The player explores the environment using keyboard shortcuts or a controller to move forward, backward, left, and right. As they move, the spatial audio updates relative to the listener in real time.
When the project is completed, the user can package it as an app to share as they wish.
Spatial audio
Using binaural audio rendering for headphones, Hodr supports spatial reverb for simulating different world environments, customisation tailored to the player’s head characteristics, and real-time head tracking for ultra-realistic motion effects. Hodr’s spatial audio engine is powered by the Signalflow library for digital signal processing and spatial audio.
Built in music & sound library
Hodr Engine includes a built in library of music and sound effects created by composition leads John Bailey and Curtis Stansfield.
Users can select from a range of pre composed music and sound effects, or combine these with their own audio files to build a soundscape.